![]() ![]() You only need to change the 1st position for this to work.įor example, "Combat_Charge_HalfMagPunch" has the first float set to 10.0, meaning Half-Mags will start using these charge-up attacks when being closer than 10 meters from the target.ġ. ![]() I want to set all 1~4 positions to 0, so my attacks are WAY quicker than they should be. I want to set the first position to 1, so my character attacks randomly. So, if I put "-0.3", my character will have -30% reduction for that type. You need to set "amPercent" enabled first.Īlthough it is the same percentage, that percentage it will be added(+) or subtracted(-) from the original 100%.įor example, if I put "2" into the Amount, it will add 200% for the bonus, making my character have 300% of whatever that bonus type is.ĪLSO, even though this is called a "Bonus", you can put negative values to reduce the original 100%. "Bonus-Amount" from "myBuffs" of Corpus & Origin files are a bit different. Too big, then the character cannot fit into doors and small areas. But remember, the in-game size could be bigger than you think(normal size is 1). Values, such as "TacBar", "Scale", "Bonus-Amount" will be applied as Percentage(%) rather than actual numbers.įor example, if I want a Tac-Bar that is X3 the normal size(300%), I should set the TacBar value to 3. ![]()
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